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The World

Caen

Caen is the physical world; there are many races that roam the lands of Caen. Cean has a long history of war, suffering and global turmoil all most all of the known history of the planet is from Immoren, the major continent.

Immoren

Immoren is the continent where the races of Caen have settled, the land is the most hospitable of the explored world with vast oceans that seem to stretch forever to the east and barren deserts to the west that lie mostly unexplored.

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The Orgoth Invasion

Immoren was invaded long ago by the Orgoth, powerful humans that dominated the land with their magical powers; they took much of Immoren by force and captured most of the south acting cruel overseers, forcing the inhabitants to worship their new gods. The Orgoth followed many deities that are now lost to folklore and some believe this worship of greater beings was the source of the Orgoths’ power.

After a long and bloody war, the people of Immoren emerged victorious, using their magic and divine powers against their overseers forcing the Orgoth back into the seas; with a reunion of the old rulers in the city of Corvis, The land was divided into a number of kingdoms and for some time there was relative peace. Many hundreds of years have now passed and the gods were no longer worshiped, this diminishes their power and creates much anger for the divine beings. They are forgotten out of spite because of their connection with the Orgoth. Though some nations of Immoren still worship gods it is unknown if they are true deities or false gods created by Humans through ignorance.

Western Immoren

Western Immoren is composed by a number of main powerful estates, the Empire of Khalor to the north, the Dwarven nation of Rhul, Ord a rustic nation famous for its naval force, but not its land forces, Llael was once a small rich nation but was invaded by Khalor, losing a large part of its land and becoming only a minor power. Morradin, a powerful nation whose rivalry with Khalor is as famous as their technology prowess, the Protectorate of Pelor, a young nation created in a civil war against Morradin, with a feverous belief in the god Pelor; in the islands of the southwest lies the the Nightmare Kingdom of the Cyrix, a mixture of the undead and greater horrors that only bring misery to the world.

The Nations

The Protectorate of Pelor
The Kingdom of Morradin
The Greater Khalorian Empire

Minor Nations

The Kingdom of Llael
The Kingdom of Ord
Rhul
The Nightmare Kingdom of Cyrix

Mercenaries

The term “mercenary” was once used as a slur among fighting men. In certain kingdoms, notably Khalor, the term is still used as a disdainful appellation for those who have no attachment to their homeland. Nevertheless, where war and wages thrive mercenaries inevitably follow; with the occupation of Llael, mercenary bands have cropped up all over the kingdoms.

Mercenaries are common in the Immoren Kingdoms that some speculate it was mercenaries who helped bring them about and ultimately them hindering their solidarity. A mercenary’s wage comes from war, and conflicts keep mercenaries in business. For example, the once-powerful Thunderhelm Irregulars, recently laid low by Khalorian forces, were permanent occupants of Llael, and the Blackshields are so closely tied to the Morradin that they have become an official branch of the army in all but name.

Mercenaries make for expensive friends. Unpopular dictators gladly pay for fighting men and mages, they feel they can trust. Since mercenaries have no political affiliation, they are viewed by some as the ultimate neutral force and a means of “fighting bitterly while keeping the peace”.

Most mercenary forces hail form Ord or Llael; they can be users of magic or warriors of steel. A number of mercenary guilds exist to ensure mercenary forces are not employed to fight each other, they may fight for both sides but will never meet on the same battlefield.

Strong users of magic often find themselves inducted into a merc guild as their powers can bring a high price for service.


Welcome to your wiki!

This is your wiki Main Page. It serves as a starting point for your wiki. From here you can begin organizing your campaign!

To get you started, here are some examples of what you can do with the wiki. To see how these work, click on the ‘Edit’ button at the bottom and just start playing around. Don’t worry, you won’t break anything.

Creating a new page

To create a new page, just make a name and surround it with double square brackets like so: A New Page. When you save the page, the link will show up and you can click on it to create the new page.

Linking to existing pages

To link to existing pages, use the same double square brackets. For example, here’s a link to this page: Main Page

Linking to a page with different text

If you don’t want to use the page’s name as the link text, you can specify your own text by placing a vertical bar | and the link text in the link like so: Linking with different text

Linking to characters

For PCs and NPCs in your campaign, the easiest thing is to use the PC/NPC Link Lookup in the sidebar to the right. It’s quite handy! Otherwise, the links behave much like a wiki link, just with a colon at the start.

HTML and Textile

To style things how you want, you can use either HTML (with some restrictions) or a simple formatting language called Textile. It’s up to you, but Textile is pretty easy, while simultaneously allowing for lots of customization.

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