The Greater Khalorian Empire

Capital: Korsk
Languages: Common, Llaelese, Ordic
Demonym: Khalorian (human), elves, Dragon-born, some dwarves, trolls and numerous other races
Government: Monarchy
Hierarchy: Empress Ayn Vanar I – Great Vizier Simonyev Blaustavya
Formation: Kingdom of Khard 2170 BR, Kingdom of Khalor 202 AR, Greater Khalorian Empire 605 AR
Population: 6,470,000
Currency: Horn (gold)

Khalor, officially known as the Greater Khalorian Empire, is a country in Western Immoren. It shares borders with Rhul, Ios, Morradin, and the unpopulated Bloodstone Marches and polar regions. Formerly, it shared a border with Lael, but as of 605 AR the country was successfully invaded and annexed into Khalor, throwing its sovereignty into hiding. A traditional rival of the Kingdom of Morradin, Khalor is the largest (by area) of the Immoren Kingdoms, although Morradin is the more populous of the two.

Khalor is a unitary imperial matriarchy with Empress Ayn Vanar I as its current head of state and government. Modern Khalor draws its roots from the ancient Kharlic Empire that existed prior to the Orgoth Invasion. It was a major participant in the rebellion against the Orgoth and helped create the colossi used against the occupying forces. The Kingdom of Khalor came into being after signing the Corvis Treaties with the rest of the Immoren Kingdoms creating the modern nation-states in Western Immoren. Khalor is a major military power and is currently at war with Morradin, the Protectorate of Pelor, and the Cyrixian Empire. Military enlistment is compulsory in Khalor, and a single tour of duty is required of all men, excluding only those with extreme physical disfigurement, usually the age of conscription is 15, and the standard length of service is five years.

A harsh winter kingdom, Khalor contains few natural resources (and the few it does possess are far too spread out to permit efficient extraction), and its sparsely populated reaches are home to a comparatively rustic citizenry – a sharp contrast to its more modern neighbors, Morradin, Llael and Ord, who consider the Khalorians to be primitive and backwards.
In many respects Khalor is behind Morradin in developing various technologies and revitalizing the use of magic, but they were quick to see the advantages of Magic powered rail travel and have spent a great deal of money to get the system underway.

Recently the Khalorian people have taken the elf god of winter, Nyssor, which lead to the Elvin country of Ios attacking and killing off Khalorians and in what Khalorian soldiers believed to be safe and quiet places to be stationed. (While the Elves believe Nyssor to be a god, who has broken through the feywild to re-unite his people, Khalor believes him to simply be a strong user of magic and wish to learn his secrets.)

Due to its expansive area, Khalor terrain has tremendous variety: broad plain with low hills south of the Bitterock River, vast coniferous forest and tundra in the north, uplands and mountains along the northern and western border regions. Along the south and around the Shield Lakes, there are temperate coniferous and deciduous woodlands and moores.

Until the past hundred years or so, Khalor military mainly followed feudalistic lines with the Great Princes outfitting their own private armies marshaled the Kingdom’s request. In recent history, the nation has gone through a tremendous modernization initiative in attempt to catch up to the more advanced nations such as its perennial rival Morradin.

During the Thousand Cities Era what is now Khalor worshiped Pelor along with the rest of the civilized world. When the Orgoth invaded and occupied the Kharlic Empire, many began turning towards Morradin for shelter, a trend that has continued to this day. However, much of the Khalorian aristocracy and many of the citizenry remain true to what is known as the Old Faith. Unlike the Pelite of the Protectorate, those that follow the Old Faith tend to be less zealous, though still disapproving of Morradin worship.

The Greater Khalorian Empire

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